By Ashton Data Publishing, LLC — because frame rates matter, even in space

Greetings, performance enthusiasts and crash-avoidance specialists!

Welcome to Dev Blog #13! After building planets, missions, NPCs, UI, and entire economies, it was time to face an uncomfortable truth:

The galaxy needs to run smoothly.

This week wasn’t about flashy features or new aliens. It was about making sure everything we’ve built doesn’t collapse under its own cosmic weight.

Performance Pass: Finding the Bottlenecks

We conducted a full profiling pass across the game’s major systems.

Key areas reviewed:

The good news: most systems behaved.
The bad news: a few behaved too enthusiastically.

Frame Rate Optimization: Keeping It Smooth

Major improvements this week:

Result:

Your eyes will thank us.

Memory Management: No More Hoarding

We addressed memory usage by:

This prevents:

Space is vast. RAM is not.

Crash Fixes: When the Universe Breaks

We hunted down and fixed several crash scenarios, including:

The galaxy is now significantly less explosive in unintended ways.

Stability Testing: Push It Until It Breaks

We intentionally:

Results:

Breaking the game is part of the job.

Quality-of-Life Improvements

Along the way, we also added:

Small changes. Big impact.

Memorable Bugs of the Week

We fixed them.
The NPC has been grounded.

Final Thoughts for Dev Blog #13

Optimization may not be glamorous, but it’s essential. This week made AD Galaxy Traveler more stable, smoother, and ready for broader testing.

Next up:
Dev Blog #14 — “Pre-Alpha Review, Lessons Learned, and What Comes Next”

Until then, enjoy the smoother ride, watch your frame rate, and remember:
If the galaxy feels stable… it probably wasn’t last week.

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