Pre-Alpha Reflections: What We Built, What Broke, and Where We’re Going

By Ashton Data Publishing, LLC — proudly surviving pre-alpha with minimal screaming Greetings, travelers who stuck with us through the chaos! Welcome to Dev Blog #14! This marks an important milestone for AD Galaxy Traveler: our first complete pre-alpha development cycle. This week wasn’t about adding new systems. It was about stepping back, looking at […]

Optimization, Stability, and Making the Galaxy Behave (Mostly)

By Ashton Data Publishing, LLC — because frame rates matter, even in space Greetings, performance enthusiasts and crash-avoidance specialists! Welcome to Dev Blog #13! After building planets, missions, NPCs, UI, and entire economies, it was time to face an uncomfortable truth: The galaxy needs to run smoothly. This week wasn’t about flashy features or new […]

Buttons, Screens, and Sanity: Teaching the Galaxy to Make Sense

By Ashton Data Publishing, LLC — making menus so players don’t panic Greetings, interface navigators and menu explorers! Welcome to Dev Blog #12! You can have the deepest RPG systems, the smartest AI, and the most dangerous planets imaginable — but if players can’t understand what’s happening… well, they tend to scream. This week was […]

Economy, Trade, and Crafting: Credits Make the Galaxy Go Round

By Ashton Data Publishing, LLC — balancing spreadsheets so you don’t have to (much) Greetings, traders, scavengers, and professional loot optimizers! Welcome to Dev Blog #11! You’ve got weapons, vehicles, and planets to explore — but none of that matters if you can’t afford fuel, ammo, or that suspiciously expensive multitool. This week, we dove […]

Weapons, Gear, and Loadouts: Tools of Survival (and Regrettable Choices)

By Ashton Data Publishing, LLC — because fists are optional but lasers are encouraged Greetings, heavily armed travelers! Welcome to Dev Blog #9! After surviving planets that want you dead, missions that spiral into chaos, and NPCs with questionable decision-making skills, it was time to focus on something vital: Your gear. Specifically — the tools […]

The Lost Sectors: Planets, Hazards, and Biomes That Want You Dead

By Ashton Data Publishing, LLC — boldly sending players into unsafe environments with confidence Greetings, intrepid explorers! Welcome to Dev Blog #8! After building stations, NPCs, and missions, we finally turned our attention outward — to the planets themselves. The Lost Sectors are vast, strange, and beautiful… and absolutely not OSHA-compliant. This week was all […]

Missions, Mayhem, and Meaningful Choices: The Galaxy Gets Dangerous

By Ashton Data Publishing, LLC — proudly turning simple tasks into heroic disasters since Day One Greetings, brave travelers of the void! Welcome to Dev Blog #7! Last time, our alien NPCs learned to think (sort of), talk (awkwardly), and walk (occasionally into walls). This week, we unleashed something even more powerful… Mission Systems. Yes, […]

Alien Encounters: Our First NPCs Learn to Think (Sort Of)

By Ashton Data Publishing, LLC — where pathfinding is optional but dramatic entrances are encouraged Greetings again, cosmic adventurers! Welcome to Dev Blog #6! Last week we hung out on the station, played with BIO Chambers, dodged caffeinated robots, and maybe adopted a space goat. This week? Our NPCs woke up. And by “woke up,” […]

Missions, Mayhem, and Meaningful Choices: The Galaxy Gets Dangerous

By Ashton Data Publishing, LLC — proudly turning simple tasks into heroic disasters since Day One Greetings, brave travelers of the void! Welcome to Dev Blog #7! Last time, our alien NPCs learned to think (sort of), talk (awkwardly), and walk (occasionally into walls). This week, we unleashed something even more powerful… Mission Systems. Yes, […]

Alien Encounters: Our First NPCs Learn to Think (Sort Of)

By Ashton Data Publishing, LLC — where pathfinding is optional but dramatic entrances are encouraged Greetings again, cosmic adventurers! Welcome to Dev Blog #6! Last week we hung out on the station, played with BIO Chambers, dodged caffeinated robots, and maybe adopted a space goat. This week? Our NPCs woke up. And by “woke up,” […]