FIRST RELEASE: AD GALAXY FRONTIER RUN

Forge Your Future

Among the Stars

Command a 300-ton Frontier Trader in the first AD Galaxy release. Take paying contracts, move cargo, carry passengers, survive dangerous routes, and keep the mortgage from taking your ship.

Every run is a decision: load the hold, check fuel, choose the route, face the encounter, and get paid before the frontier turns against you.

Trade & Commerce

Move cargo, carry passengers, recover salvage, and build your reputation across frontier markets.

Ship Operations

Manage fuel, shields, repairs, route planning, cargo space, and the cost of keeping your ship flying.

Training & Progression

Use crew skills, unlock upgrades, improve reliability, and prepare for higher-risk routes.

Dynamic Encounters

Face pirates, patrols, hazards, merchants, distress calls, and route events shaped by your choices.

Pre-Alpha Reflections: What We Built, What Broke, and Where We’re Going

By Ashton Data Publishing, LLC — proudly surviving pre-alpha with minimal screaming Greetings, travelers who stuck with us through the chaos! Welcome to Dev Blog #14! This marks an important milestone for AD Galaxy Traveler: our first complete pre-alpha development cycle. This week wasn’t about adding new systems. It was about stepping back, looking at […]

Optimization, Stability, and Making the Galaxy Behave (Mostly)

By Ashton Data Publishing, LLC — because frame rates matter, even in space Greetings, performance enthusiasts and crash-avoidance specialists! Welcome to Dev Blog #13! After building planets, missions, NPCs, UI, and entire economies, it was time to face an uncomfortable truth: The galaxy needs to run smoothly. This week wasn’t about flashy features or new […]

Buttons, Screens, and Sanity: Teaching the Galaxy to Make Sense

By Ashton Data Publishing, LLC — making menus so players don’t panic Greetings, interface navigators and menu explorers! Welcome to Dev Blog #12! You can have the deepest RPG systems, the smartest AI, and the most dangerous planets imaginable — but if players can’t understand what’s happening… well, they tend to scream. This week was […]

Economy, Trade, and Crafting: Credits Make the Galaxy Go Round

By Ashton Data Publishing, LLC — balancing spreadsheets so you don’t have to (much) Greetings, traders, scavengers, and professional loot optimizers! Welcome to Dev Blog #11! You’ve got weapons, vehicles, and planets to explore — but none of that matters if you can’t afford fuel, ammo, or that suspiciously expensive multitool. This week, we dove […]

Weapons, Gear, and Loadouts: Tools of Survival (and Regrettable Choices)

By Ashton Data Publishing, LLC — because fists are optional but lasers are encouraged Greetings, heavily armed travelers! Welcome to Dev Blog #9! After surviving planets that want you dead, missions that spiral into chaos, and NPCs with questionable decision-making skills, it was time to focus on something vital: Your gear. Specifically — the tools […]

The Lost Sectors: Planets, Hazards, and Biomes That Want You Dead

By Ashton Data Publishing, LLC — boldly sending players into unsafe environments with confidence Greetings, intrepid explorers! Welcome to Dev Blog #8! After building stations, NPCs, and missions, we finally turned our attention outward — to the planets themselves. The Lost Sectors are vast, strange, and beautiful… and absolutely not OSHA-compliant. This week was all […]

Missions, Mayhem, and Meaningful Choices: The Galaxy Gets Dangerous

By Ashton Data Publishing, LLC — proudly turning simple tasks into heroic disasters since Day One Greetings, brave travelers of the void! Welcome to Dev Blog #7! Last time, our alien NPCs learned to think (sort of), talk (awkwardly), and walk (occasionally into walls). This week, we unleashed something even more powerful… Mission Systems. Yes, […]

Alien Encounters: Our First NPCs Learn to Think (Sort Of)

By Ashton Data Publishing, LLC — where pathfinding is optional but dramatic entrances are encouraged Greetings again, cosmic adventurers! Welcome to Dev Blog #6! Last week we hung out on the station, played with BIO Chambers, dodged caffeinated robots, and maybe adopted a space goat. This week? Our NPCs woke up. And by “woke up,” […]

Missions, Mayhem, and Meaningful Choices: The Galaxy Gets Dangerous

By Ashton Data Publishing, LLC — proudly turning simple tasks into heroic disasters since Day One Greetings, brave travelers of the void! Welcome to Dev Blog #7! Last time, our alien NPCs learned to think (sort of), talk (awkwardly), and walk (occasionally into walls). This week, we unleashed something even more powerful… Mission Systems. Yes, […]

Alien Encounters: Our First NPCs Learn to Think (Sort Of)

By Ashton Data Publishing, LLC — where pathfinding is optional but dramatic entrances are encouraged Greetings again, cosmic adventurers! Welcome to Dev Blog #6! Last week we hung out on the station, played with BIO Chambers, dodged caffeinated robots, and maybe adopted a space goat. This week? Our NPCs woke up. And by “woke up,” […]