FIRST RELEASE: AD GALAXY FRONTIER RUN

Forge Your Future

Among the Stars

Command a 300-ton Frontier Trader in the first AD Galaxy release. Take paying contracts, move cargo, carry passengers, survive dangerous routes, and keep the mortgage from taking your ship.

Every run is a decision: load the hold, check fuel, choose the route, face the encounter, and get paid before the frontier turns against you.

Trade & Commerce

Move cargo, carry passengers, recover salvage, and build your reputation across frontier markets.

Ship Operations

Manage fuel, shields, repairs, route planning, cargo space, and the cost of keeping your ship flying.

Training & Progression

Use crew skills, unlock upgrades, improve reliability, and prepare for higher-risk routes.

Dynamic Encounters

Face pirates, patrols, hazards, merchants, distress calls, and route events shaped by your choices.

Welcome back, cosmic travelers!
If you’re reading this, congratulations — you survived Dev Blog #1!
That means you’re brave, loyal, and possibly entertained by our suffering.
We appreciate that. Truly.
Today’s update is a fun one, because something incredible happened this week:
The game came alive.
No, not in a Skynet takeover way…
More like in a “our prototype character finally stopped walking like a confused shopping cart” way.
Progress!

Movement 2.0 — Now With 87% Less Accidental Acrobatics

After lovingly wrestling the physics engine (and losing 3–4 times), we’ve got:

We think they’re getting along better now.

First Weapons Added! (And Yes… One Exploded)
This week we added our first set of prototype weapons:

All weapons fire now.
Two fire correctly.
One fired backwards during testing.
We’ll call that a feature for now.

NPC AI: They Think! (Sort of.)
We also introduced the beginnings of NPC AI behavior.
Right now they can:

You know — typical AI stuff.
We’re teaching them better habits next week.
Probably.

Lore Team Update: The Universe Gets Weirder
Our lore writers have been busy constructing the galaxy’s political factions.
So far, we’ve created:

Worldbuilding is going… great?
Let’s say productive.

New Concept Art Sneak Peek
No spoilers (yet), but we now have:

Perfect.

Final Thoughts for Blog #2
The galaxy is taking shape.
Characters are moving, enemies are thinking-ish, and weapons are firing in mostly the correct direction.
In dev terms, that’s basically a miracle.
Thank you for sticking with us on this journey — we’re having an absolute blast bringing AD Galaxy Traveler to life, and we can’t wait to show you more.

Stay tuned for Blog #3:
“The Day the Space Station Caught Fire (But In a Good Way, We Promise)”
Until then, keep roaming the stars, friends.

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