Pre-Alpha Reflections: What We Built, What Broke, and Where We’re Going

By Ashton Data Publishing, LLC — proudly surviving pre-alpha with minimal screaming

Greetings, travelers who stuck with us through the chaos!

Welcome to Dev Blog #14! This marks an important milestone for AD Galaxy Traveler:
our first complete pre-alpha development cycle.

This week wasn’t about adding new systems. It was about stepping back, looking at everything we built, and asking the hard questions:

  • What worked?
  • What didn’t?
  • And why did that NPC think it was a chair?

Let’s talk honestly.

The Pre-Alpha Build: A Snapshot in Time

At this stage, AD Galaxy Traveler includes:

  • Fully playable FPS combat
  • RPG progression and career paths
  • A functional orbital station hub
  • Dynamic mission generation
  • Faction systems and reputation
  • Planetary exploration with hazards and biomes
  • Vehicles and spaceflight
  • Trade, crafting, and economy
  • Polished UI and accessibility options
  • Stability and performance improvements

It’s rough.
It’s incomplete.
And it’s absolutely a game now.

What Worked Better Than Expected

Some systems surprised us — in a good way.

Mission Generation

  • Produced meaningful, replayable content
  • Created emergent stories we didn’t script
  • Integrated well with factions and economy

Planetary Exploration

  • Biomes meaningfully changed gameplay
  • Environmental hazards added tension
  • Players had to think before landing

Player Agency

  • Choices felt impactful
  • Reputation systems created long-term consequences
  • Different playstyles felt viable

That’s a strong foundation.

What Needs More Work (A Lot More)

Pre-alpha is where weaknesses show.

AI Behavior

  • Smarter reactions needed
  • Better group tactics
  • Less enthusiasm for walking into danger

Content Density

  • More missions
  • More NPC variety
  • More handcrafted story moments

Polish

  • Animation transitions
  • Audio balancing
  • Visual consistency across environments

All expected. All solvable.

Lessons Learned the Hard Way

Some takeaways from this phase:

  • Systems first, content second
  • Modular design saves sanity
  • Procedural systems need boundaries
  • Debug tools are heroes
  • Players will always do something unexpected

Always.

Community and Transparency

We’re committed to sharing development openly — bugs, setbacks, and all. Dev blogs like this exist so backers and players can follow the journey, not just the highlights.

You’re building this galaxy with us.

What Comes Next: The Road Ahead

The next phase of development will focus on:

  • Expanding planetary variety
  • Deepening narrative content
  • Improving AI combat behavior
  • Adding more ships and vehicles
  • Refining faction storylines
  • Preparing public demos and playtests
  • Kickstarter campaign rollout

This is where the galaxy grows.

Final Thoughts for Dev Blog #14

Pre-alpha is messy, exhausting, and incredibly rewarding. AD Galaxy Traveler now has a soul — and a lot of room to grow.

Thank you for reading, supporting, and believing in this project.

Next up:
Dev Blog #15 — “Alpha Goals, Feature Priorities, and Player Feedback Integration”

Until then:
Keep exploring, keep asking questions, and remember — every great space game starts with controlled chaos.

Similar Posts

Leave a Reply

Your email address will not be published. Required fields are marked *