Pre-Alpha Reflections: What We Built, What Broke, and Where We’re Going
By Ashton Data Publishing, LLC — proudly surviving pre-alpha with minimal screaming
Greetings, travelers who stuck with us through the chaos!
Welcome to Dev Blog #14! This marks an important milestone for AD Galaxy Traveler:
our first complete pre-alpha development cycle.
This week wasn’t about adding new systems. It was about stepping back, looking at everything we built, and asking the hard questions:
- What worked?
- What didn’t?
- And why did that NPC think it was a chair?
Let’s talk honestly.
The Pre-Alpha Build: A Snapshot in Time
At this stage, AD Galaxy Traveler includes:
- Fully playable FPS combat
- RPG progression and career paths
- A functional orbital station hub
- Dynamic mission generation
- Faction systems and reputation
- Planetary exploration with hazards and biomes
- Vehicles and spaceflight
- Trade, crafting, and economy
- Polished UI and accessibility options
- Stability and performance improvements
It’s rough.
It’s incomplete.
And it’s absolutely a game now.
What Worked Better Than Expected
Some systems surprised us — in a good way.
Mission Generation
- Produced meaningful, replayable content
- Created emergent stories we didn’t script
- Integrated well with factions and economy
Planetary Exploration
- Biomes meaningfully changed gameplay
- Environmental hazards added tension
- Players had to think before landing
Player Agency
- Choices felt impactful
- Reputation systems created long-term consequences
- Different playstyles felt viable
That’s a strong foundation.
What Needs More Work (A Lot More)
Pre-alpha is where weaknesses show.
AI Behavior
- Smarter reactions needed
- Better group tactics
- Less enthusiasm for walking into danger
Content Density
- More missions
- More NPC variety
- More handcrafted story moments
Polish
- Animation transitions
- Audio balancing
- Visual consistency across environments
All expected. All solvable.
Lessons Learned the Hard Way
Some takeaways from this phase:
- Systems first, content second
- Modular design saves sanity
- Procedural systems need boundaries
- Debug tools are heroes
- Players will always do something unexpected
Always.
Community and Transparency
We’re committed to sharing development openly — bugs, setbacks, and all. Dev blogs like this exist so backers and players can follow the journey, not just the highlights.
You’re building this galaxy with us.
What Comes Next: The Road Ahead
The next phase of development will focus on:
- Expanding planetary variety
- Deepening narrative content
- Improving AI combat behavior
- Adding more ships and vehicles
- Refining faction storylines
- Preparing public demos and playtests
- Kickstarter campaign rollout
This is where the galaxy grows.
Final Thoughts for Dev Blog #14
Pre-alpha is messy, exhausting, and incredibly rewarding. AD Galaxy Traveler now has a soul — and a lot of room to grow.
Thank you for reading, supporting, and believing in this project.
Next up:
Dev Blog #15 — “Alpha Goals, Feature Priorities, and Player Feedback Integration”
Until then:
Keep exploring, keep asking questions, and remember — every great space game starts with controlled chaos.